Blog: January 2023

Most of these posts were originally posted somewhere else and link to the originals. While this blog is not set up for comments, the original locations generally are, and I welcome comments there. Sorry for the inconvenience.

Re: deja vu, all over again

New_public published a post, Déjà Vu, All Over Again, about the evolution of the web and the early days when people made stuff for fun instead of companies making stuff for brand impact and algorithms, and it struck a chord. The author invited comments, so here's what I posted:

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I've been feeling that deja vu too. I was on Usenet before the great renaming, and much later when I joined LiveJournal and this "blogging" thing (pulled in by friends), I remember thinking that a blog or LJ was basically alt.fan.me and would people really care about what I, a nobody, wrote? I expected to read and be read by about a dozen people who were already friends, but things have a way of spreading. And I knew that from Usenet, where I built friendships with people I've never met and sometimes didn't know "real" names for, and it was all very cool and friendly and broadening.

The net, when freed from algorithms and branding and bubbles so that ordinary people can interact with other ordinary people without barriers, is a remarkable way to learn about people and places and subcultures very different from my own. I've formed friendships from people halfway around the world walking very different paths in life from mine. There's a whole big world out there, and the last thing I want is to be trapped in a bubble of people just like me, or as close as Twitter et al think they can come to that.

The revival -- I hope it's a revival and not just a blip on the way to the next corporate thing -- of decentralized, direct, person-to-person online interaction excites me. Coincidentally, I've been working my way through my older posts on LiveJournal and then Dreamwidth, pulling together stuff on my own domain now that I have one, and I'm realizing how much more I used to write and share. I don't know how much of the change in my behavior has been due to people moving from blogs to social media and the vibe changing, how much has been due to modern social censors who retcon what's acceptable and what's offensive, and how much is me being more lazy or distracted or busy or whatever. But, facing the stark contrast to "online me 15 years ago" and "today", I'm motivated to try to get more of the old, personal, human writing back, somehow.

Sad tidings

I have just learned that Eftychia (Daphne) has passed unexpectedly, way too soon.

I met Daphne at an SF con, probably Darkover, about 35 years ago. She was already a capable musician then and was an outstanding one later in Homespun Ceilidh Band. We enjoyed playing together for some balls at cons, and she was often on the Pennsic bandstand when I was more active there. She encouraged others, drew shy musicians in, and had a welcoming smile. In all of these places, it was obvious that making music was her happy place. I know she struggled with chronic pain, but when she was making music, that all seemed to fade away.

I haven't seen her since before the pandemic, alas. I had been looking forward to catching up with her at Pennsic this year. I am reminded that sometimes when we say "next time" there isn't going to be one. The world is a little darker and more dissonant tonight. :-(

SCA evolution: from re-creation to SIG?

I was at an event this weekend, my first since Pennsic. Pennsic, in turn, was my first event since before the pandemic. I think this infrequency of exposure has made me really notice some things that have been gradually changing for decades. Herewith a long ramble that could definitely use more thought (and probably editing), but this is where I am now. Read more…

Review: desk lamp

Why no, I never expected to review a desk lamp, but here we are.

My father, from whom I inherited my vision problems, got a lamp for himself that he really likes, and so he bought me one. The "Yeslights Business Desk Lamp" is a small desk lamp that fits nicely amongst the three computers, two sets of monitor/keyboard/mouse, assorted external hard drives, tablets, and charging cables, and other tech necessities on my desk. The base is about the size of my Kindle, and the light is on a folding, rotating arm that sits flush against a vertical support when not in use. The base has a USB port because of course it does, and a wireless phone charger that I can't evaluate because my phone charges the old-fashioned way, with a cable. The wireless charger has a red indicator light (I assume red because it doesn't detect a phone) that I've found no way to turn off; it's not bright, but it's an unnecessary light in my field of vision and I'd prefer to not see it.

The LED light (a bar, not a bulb) has adjustable brightness and adjustable color temperature; the first I'm used to, but the second I haven't seen in a conventional lamp before. Color temperature matters a lot to me, so this is a delightful surprise. The controls are easy to use (no finicky touchscreens or the like), and very sensitive. Mine's in a space where I don't expect to accidentally brush it much, but depending on where you put it, you could surprise yourself with unexpected lighting changes. If you have cats that jump up on your desk, this could be an issue.

That vertical support has an embedded clock; I discovered this when I plugged the lamp in for the first time and it started playing Auld Lang Syne at me. I was not expecting that. I set the time and date (doing so emits loudish beeps) and I hope it won't play music again. (There's a button battery, so I assume it will retain these settings during power outages.) It also reports temperature, though I'm not sure how accurate that'll be when sitting on a desk with computers and monitors. It currently thinks it's a couple degrees warmer than the thermostat in the hall thinks it is. The clock has an alarm and a snooze setting, so even though it's billed as a desk lamp, they seem to have also had the "bedside table" use case in mind.

The lamp does very well with its primary function, to produce light at the desired brightness and color temperature. It's got a good range from "bright enough to easily read by" to "a little supplemental illumination". The head rotates in two of the three dimensions: up/down and left/right, but you can't change the angle of the head. So far that hasn't prevented me from getting light where I need it.

New game: Guild of Merchant Explorers

We had friends over Saturday afternoon/evening and one of the games they brought, unopened, was The Guild of Merchant Explorers. Players (up to four) have individual copies of a map for exploration. You start in a central city and explore from there. When you explore all of the hexes of the same terrain type in a cluster, you get to establish a settlement there. In future rounds, you can explore from the city or from any of your settlements. Some hexes contain riches (coins), and some of the sea hexes contain ruins (shipwrecks) that hold treasure. There are three randomly-chosen objectives that score extra points; these are things like "have settlements on three continents" or "explore three ruins at the edges of the map". In the remote corners of the map there are towers that you get more points for exploring.

The game mechanic is interesting: in each of four rounds players simultaneously take the same actions (plus one per), which are known in advance but come out in a random order. Actions are things like "explore two grassland spaces" or "explore three sea hexes but they have to be in a straight line". In-progress explorers are cleared at the end of each round, so one of your goals is to complete exploring regions so you can build the settlement. You know what's coming, so you can look ahead and see that you'll be able to fill those last two desert hexes or whatever -- but sometimes you're not yet in position when the card comes out, so you have to plan for that. I can see how you could get mired in analysis paralysis, but it's not a long, complex game -- box says 45 minutes, which feels about right after you learn it. (I didn't time our first game, but I know it was longer than that.)

There's one unpredictable element in each round: a special card that means you draw two cards with more powerful actions, keep one, and use it. You then keep that card for the rest of the game, so the one you chose in round 1 will come out again at least two more times. (In the fourth round, instead of drawing a new card you choose one of your existing ones to use again.) These cards usually let you explore more spaces or more kinds of spaces, like "explore one grassland and all the hexes around it" or "explore one of each type plus two sea" or "explore five contiguous desert hexes".

There are several ways to earn victory points that are always available. The three special goals add more. And the treasures you find can award victory points based on conditions, like "one per mountain settlement". You don't have enough actions to do everything, of course, so you'll choose which paths to pursue based on all of those and perhaps by what your special action cards enable you (alone) to do. The game comes with four maps, some of which have special rules we haven't explored yet, so there is additional variability. I assume this means there will be expansion sets in the future.

The game is not very interactive; what you do does not affect other players and vice versa, aside from the races to the special goals (first person to do it gets more points) and competition for treasures. This won't be enough interaction for some, but it works for me.

We all liked the game a lot. After we'd played twice one of them asked "do you like this game?" and we both said "yes, very much". He then asked "would you like this copy?" -- turns out they'd both been at the same playtesting or preview event and thus each got a copy of the game, so they were happy to pass along a gift. Nice!

On Sunday we got together with different friends to play games and took this along. We played a few times with different people throughout the day, and everyone we introduced it to liked it a lot too.