Somebody asked, on a worldbuilding community: what's different, for the worldbuilder, in building a world for a story versus building one for a role-playing game? I answered:
The differences are fairly subtle. In both cases you need a world that's well-enough developed to be plausible and interesting to the people consuming it (readers or players). But there's an important difference: RPGs have players.
Well duh, you're probably saying. Let me unpack that. Read moreā¦